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Old Jan 11, 2008, 03:28 AM // 03:28   #221
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Quote:
Originally Posted by Tagne
What your not understanding is most of them have not done mallyx before. They don't know what is supposed to happen
So you are saying they were isolated form everything and they must have known someone doing it, unless for some lucky reason someone was spamming "FERRYING TO MALLYX TO KILL HIM" in icetooth caves. Really they had to know something was up when they zone to a place you have never been to.
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Old Jan 11, 2008, 03:28 AM // 03:28   #222
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Quote:
Originally Posted by Mickey
I get ferried to this wierd place, and the Mission Start goes

Curiosity is killin me...

What did this place look like? What is it a completed outpost? Was it dead space?

Ugh the curiosity!!
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Old Jan 11, 2008, 03:28 AM // 03:28   #223
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Quote:
Originally Posted by stefke86
Err, you do it all the time when you finish missions (in this case the 4 generals)

You map to a new mission outpost then aswell, dont you??

omg, haxxx
When you finish a mission you automatically get mapped there by the game. In this case you're being mapped there from someone else, which is completely different.

Quote:
Ferry to Consulate Docks....Ferrying to Urgoz....Ferrying to Deep....to Duncan....

It's happened over the months, it's the same here, except that the original hacker hacked into it to provide the ferrying.
You can access the docks before the mission being able to see the zone, and the person ferrying has been there and can walk through the portal. From guild hall to urgoz/deep, you must have already been to that outpost. From outpost to urgoz/deep, you're talking to an NPC that everyone can talk to (but cannot be reached by everyone). Duncan is no longer possible. In this situation you're being mapped (not someone walking through a portal, mapped) to an area that you've never been to before, which is not possible. Ever try to get ferried to urgoz/deep from guild hall and you've never been there? You won't be able to go. That's what this would be like if it was not hacked.
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Old Jan 11, 2008, 03:31 AM // 03:31   #224
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Quote:
Originally Posted by Arkantos
When you finish a mission you automatically get mapped there by the game. In this case you're being mapped there from someone else, which is completely different.



You can access the docks before the mission being able to see the zone, and the person ferrying has been there and can walk through the portal. From guild hall to urgoz/deep, you must have already been to that outpost. From outpost to urgoz/deep, you're talking to an NPC that everyone can talk to (but cannot be reached by everyone). Duncan is no longer possible.
Umm....I thought you meant on that specific character? The actually outpost, Consulate Docks, on a low level char that hasn't completed the Time is Nigh, and you just described how people ferried to that Ebony Citadel outpost with the Urgoz and Deep analogy, unless you mean you have to have been there for it to work. You may be right, or wrong, I'm too confused to know.
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Old Jan 11, 2008, 03:33 AM // 03:33   #225
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Quote:
Originally Posted by Mickey
Umm....I thought you meant on that specific character? The actually outpost, Consulate Docks, on a low level char that hasn't completed the Time is Nigh, and you just described how people ferried to that Ebony Citadel outpost with the Urgoz and Deep analogy, unless you mean you have to have been there for it to work. You may be right, or wrong, I'm too confused to know.
You can only be ferried to the deep if you sole character has already been there. You were able to be ferried to this outpost without being there, something should have clicked in your head.
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Old Jan 11, 2008, 03:33 AM // 03:33   #226
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OMG the innocent would give up their money just so that they could get their account back but they dont have the technology take money already recieved out of the game. just like they dont have the technology to change the hair color of a character that you already made bs Arenanet is simply put it lazy they better start waking people up reviewing accounts and unban the people that didnt change any codes and let them get on playing and maybe they will get an extra 50,000dollars from GW2 becuase this isnt just upsetting the banned this is upsetting the people that played with the few that got banned.
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Old Jan 11, 2008, 03:33 AM // 03:33   #227
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Quote:
Originally Posted by pochoWICKED
If it is a "HACK".
It was only the first guy that "hacked" and created this mess.
Therefore 116 players should be unbanned.
I have no idea of how the HACK actually worked, how it was spread and all that, but it was done illegally and intentionally. There is no way you can convince me that all of those people banned didn't know that what they were doing was on the up-and-up.
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Old Jan 11, 2008, 03:35 AM // 03:35   #228
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Quote:
Originally Posted by tanis616
You can only be ferried to the deep if you sole character has already been there. You were able to be ferried to this outpost without being there, something should have clicked in your head.
I don't know if anything clicked in your guys heads, but I had already been there, although, this probably won't make sense, and is probably wrong. I tried Mallyx once, and I went to the Ebony Citadel of Mallyx to fight him right? Well the outpost was called the same thing. So in essence, I had already been there, but people are gonna flame and say there are many areas with the same outpost name, but to answer that, you need the specifics from a GM.
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Old Jan 11, 2008, 03:35 AM // 03:35   #229
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Quote:
Originally Posted by Tagne
Ok, say some people knew about the exploit and they needed a group to do it..so they would go to icetooth cave to pick up people?
Exactly my point. It was said that they had no idea what Mallyx was so how would they no if "hacked outpost" was spose to be there or not. They have to gather information about Mallyx from somewhere.
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Old Jan 11, 2008, 03:36 AM // 03:36   #230
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I find it hard to sympathize with people claiming innocence when even they admit it's been going on for so long.

If I found something neat and helpful, I, as a reasonable person, would post it on forums/wiki's for the general public to benefit from it. In this case, none of you shared this information, at least publically. Why? Because you knew deep down that it was not entirely legit. You knew that if the general population would learn of this hack, it would greatly affect the way things are. And most of all, you wanted to keep it to yourselves because it gave you an edge.


Also, in security practices, it's not uncommon to leave what we call 'honey pots' with the sole purpose of attracting hackers and closely monitoring their actions. You can't blame any one other than yourself for getting caught in a fly-trap. As it was stated earlier, these backdoors are also sometimes needed for live-server testing. So deflecting the blame only worsens your argument.
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Old Jan 11, 2008, 03:37 AM // 03:37   #231
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Quote:
Originally Posted by Mickey
Umm....I thought you meant on that specific character? The actually outpost, Consulate Docks, on a low level char that hasn't completed the Time is Nigh, and you just described how people ferried to that Ebony Citadel outpost with the Urgoz and Deep analogy, unless you mean you have to have been there for it to work. You may be right, or wrong, I'm too confused to know.
When being ferried to consulate docks you're being zoned, not mapped. As long as the portal is open, you're free to go in.

In order to be mapped from guild hall to urgoz/deep, you must have already accessed urgoz/deep. If you've never been there, it will not work.

With citadel you can be mapped there as long as the party leader has been there. It should not work that way, thus it is different.
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Old Jan 11, 2008, 03:38 AM // 03:38   #232
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ANET:
''In our investigation, we took into consideration extraordinary circumstances such as players who might have been transported to the outpost unwittingly and against their will by a party leader who was hacking the game''



Anet have perm banned ALL players whose been in the forbidden outpost no matter how they get there ( me as proof). They should only ban the players who actually use the third program , obviously thats impossible for them to find those players and the easy way is to ban them all!
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Old Jan 11, 2008, 03:38 AM // 03:38   #233
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Quote:
Originally Posted by Tagne
I myself never read what the quests say to do, it says Kill XXXX i go kill XXXX

I might not know what im supposed to do exactly but if theres someone there that has done it before and that is what they always do i would think they are right.
The bright green dot pointing to a different outpost would've also been a big clue, especially after you killed that last general you probably zoned back to GoA where it would be pointing at the High Priest. I don't check my log either, I just follow the arrow and when something doesn't trigger when I reach the bright green spot then I check my log.

Quote:
Originally Posted by Mickey
Umm....I thought you meant on that specific character? The actually outpost, Consulate Docks, on a low level char that hasn't completed the Time is Nigh, and you just described how people ferried to that Ebony Citadel outpost with the Urgoz and Deep analogy, unless you mean you have to have been there for it to work. You may be right, or wrong, I'm too confused to know.
You can be ferried to Urgoz/Deep after you've been there once (scroll or someone owning the town) from the guild hall. I'm not sure how the Consulate Docks thing works exactly, but I do know that unlike this hack you don't enter the docks from your guild hall.
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Old Jan 11, 2008, 03:39 AM // 03:39   #234
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Quote:
Originally Posted by tanis616
You should have saw that there was no outpost called Ebony Citadel of Mallyx when you first fought there and saw that it was just a zone.
Remember any of those quests in NF, where you need to complete the quest to get the mission? I thought it was like that at first, but then they entered the mission without completely the quest. So I was really confused about that. I guess your right, in a way.
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Old Jan 11, 2008, 03:40 AM // 03:40   #235
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Quote:
Originally Posted by tanis616
Exactly my point. It was said that they had no idea what Mallyx was so how would they no if "hacked outpost" was spose to be there or not. They have to gather information about Mallyx from somewhere.
Now your just confusing me.. most of the people were trying to get a group for mallyx, the first time they have done it before, they get a pm from a random person and get a guest invite to a guild hall for the group, they don't know if its a seperate outpost or not. I can say 95% of the people who "gathered information" about Mallyx were attempting to do Mallyx and were in fact in the DoA
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Old Jan 11, 2008, 03:40 AM // 03:40   #236
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Quote:
You can be ferried to Urgoz/Deep after you've been there once (scroll or someone owning the town) from the guild hall. I'm not sure how the Consulate Docks thing works exactly, but I do know that unlike this hack you don't enter the docks from your guild hall.
If you leave Kamadan to the explorable before consulate docks, the portal to consulate docks is closed. If you enter the area with someone who has the time is nigh, the portal will be open, so it is possible to enter.
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Old Jan 11, 2008, 03:41 AM // 03:41   #237
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I just realised the reason why i stuck around in GWG even after i stop playing GW. Its because I love DRAMA and there are loads of it as it seems as if every 6 months Anet screws up or an exploit is found and many ppl get banned all over the place. Its so funny.

Anyway my thoughts on this is that this should have been discovered and action should have been taken when it first started (from what i've read so far) 5 months ago. How Anet missed this when they were suppose to be using it for testing is beyond me. Taking action now against ppl who were curious is imo too late...
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Old Jan 11, 2008, 03:42 AM // 03:42   #238
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Quote:
Originally Posted by tanis616
You should have saw that there was no outpost called Ebony Citadel of Mallyx when you first fought there and saw that it was just a zone.
Urgoz is just a zone, the deep is just a zone.
So if you were new to factions and someone took you to their urgoz party you would think it is a hacked town?

OTHERWISE
This makes no sense, most people that got banned didnt even have anything to do with the people that actually obtained the town.
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Old Jan 11, 2008, 03:42 AM // 03:42   #239
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Quote:
Originally Posted by bart
I just realised the reason why i stuck around in GWG even after i stop playing GW. Its because I love DRAMA and there are loads of it as it seems as if every 6 months Anet screws up or an exploit is found and many ppl get banned all over the place. Its so funny.
Exactly, everyone gets all hyped because it's something different, good or bad.
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Old Jan 11, 2008, 03:43 AM // 03:43   #240
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Yes I believe Anet will start unbanning people but now that its the middle of winter here his time over this weekend is shot becuase they decided to ban them now Why couldnt they have done this on a monday. or even taken the time to have people on during pms back to sort through and unban the innocent bystandards of the mess that ANET has caused. The game should check for altered files unban them and maybe before just making people wait until there unbaned for a week
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